AI Insights · Timothy · January 2022
Top 5 Snake Games in Austria Q4 2021 Performance Overview
In Q4 2021, the top 5 snake games in Austria showed varied performance across downloads, revenue, and active users. Analysis from Sensor Tower provides detailed insights.
In the fourth quarter of 2021, the top 5 snake games in Austria exhibited diverse trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance using data from Sensor Tower.
Snake Rivals - io Snakes Games from Supersolid Ltd saw fluctuating weekly revenue, with a notable peak of approximately $226 in the last week of October. Weekly downloads showed a general upward trend, particularly in the last week of December where they reached around 180. Active users remained relatively stable throughout the quarter, ending the period with about 644 weekly active users.
Little Big Snake by LittleBigSnake, Inc experienced significant growth in weekly revenue, culminating in a high of approximately $271 in the final week of December. Downloads followed a similar upward trajectory, peaking at around 139 in the last week of the year. Active users also increased steadily, ending the quarter with roughly 471 weekly active users.
WormsZone.io - Hungry Snake from Azur Interactive Games Limited showed consistent performance in weekly downloads, with a remarkable peak of around 1.6K in the final week of December. Weekly revenue saw a modest rise, reaching about $109 at the end of the quarter. Active users remained strong, hitting a high of approximately 13.1K in the last week of December.
Snake.io - Fun Online Snake by Kooapps exhibited a significant increase in weekly downloads, peaking at roughly 4K in the final week of December. Weekly revenue also showed an upward trend, reaching around $89 in the last week of the quarter. Active users saw substantial growth, ending the quarter with approximately 23.8K weekly active users.
slither.io from Lowtech Studios LLC maintained a steady increase in weekly downloads, peaking at about 2.6K in the last week of December. Weekly revenue was modest, with a high of approximately $27 at the end of November. Active users demonstrated a consistent upward trend, culminating in roughly 23.1K weekly active users in the final week of the quarter.
For more detailed insights and data, visit Sensor Tower.